5e Clockwork Golem Take Radient Dmg

The golem is a fictional class of monster created for the Dungeons & Dragons fantasy role-playing game based upon the Golem of Jewish mythology.The golem first appeared in the original Greyhawk supplement (1975) written by Gary Gygax and Robert J. Kuntz and has since then become one of the most well-known creatures of the Dungeons & Dragons game. The Clockwork Three is a 2010 novel by American author Matthew J. Kirby.Set in a fictional coastal city in the late nineteenth century, it follows three children: Giuseppe, Hannah, and Frederick who work to solve each other's problems. A rusting grasp spell deals damage to a clockwork golem normally, and makes the golem staggered for 1d6 rounds (no save). Wall of Gears (Su) As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage.

The Clockwork Three
AuthorMatthew J. Kirby
Cover artistBrian Despain
CountryUnited States
LanguageEnglish
GenreHistorical fiction
Children's fiction
PublisherScholastic
October 1, 2010[1]
Media typePrint (hardcover) and Audiobook
Pages400[2]
ISBN0-545-20337-6

The Clockwork Three is a 2010 novel by American author Matthew J. Kirby. Set in a fictional coastal city in the late nineteenth century, it follows three children: Giuseppe, Hannah, and Frederick who work to solve each other's problems.

Origins[edit]

The idea for The Clockwork Three came to Kirby when he read a story of a boy named Joseph in a newspaper from 1873.[3] Joseph had been kidnapped from Italy and had to play a fiddle in English streets to earn money for his master, until he eventually escaped.[3]

Plot[edit]

One day, Giuseppe finds a green violin floating in the harbor and he tries it out. He finds that it gives a very beautiful sound, and he is thrown money from people everywhere in the streets. He gets an idea to use his green violin to get a boat ticket back to Italy where he had been taken from. For once, Giuseppe has hope in getting back to his family. Frederick is going around in search of a chest plate for his clockwork man. While wandering the streets, Frederick catches a glimpse of Mrs. Treeless, the woman in charge of an orphanage.

The next day the three children all meet for the first time and Frederick shows the other two his automaton. The three agree to help each other out with their problems. Giuseppe mentions that he saw a clockwork head—Frederick's only missing piece—in a museum. The three sneak into the museum so Frederick can inspect the head, but they are interrupted by guards and forced to flee. Frederick escapes with the stolen head, which was made by Albertus Magnus. Hannah also accidentally took a small piece of clay belonging to a golem and inserts it into the Clockwork Man thus bringing the Clockwork Man to life. This, coupled with the Magnus head, gives it near-human intelligence.

Hannah discovers that Mister Stroop's treasure is his will, witnessed by the hotel's owner, Mister Twine. She and Frederick talk to him, but Hannah refuses to take the money because it would cause the park to be destroyed. Mister Twine promotes her to the chief of maids and gives her quite a bit of money for new dresses, a portion of which she gives to Giuseppe for his ticket. A law was passed that the padrones no longer had legal control over their buskers. Enraged, Stefano tries to kill Giuseppe, but he is saved by Yakov, who shoots Stephano in the head with his gun. Madame Pomeroy asks Giuseppe to travel with her to play his green violin for kings and queens, and thus, Giuseppe accepts. Frederick eventually becomes a journeyman, and Hannah's father's health improves.The story ends with an epilogue in which Frederick has created a clockwork bird and shows it to Hannah. It begins to hum a tune that Giuseppe played on his violin, and Hannah's father's toes begin to tap, showing that his leg still works.

Characters[edit]

Radiant

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  • Giuseppe is an eleven-year-old boy who has lived in America for six years. His parents are dead, but his siblings still live in Italy. He keeps a stash of money in a graveyard to save up for a ticket to Italy that he finds from a green violin.
  • Hannah is a twelve-year-old girl who had to abandon school to work as a maid in a hotel. She loves reading and used to own seven books, but had to sell six of them. She has two very young twin sisters, a mother, and a father who used to be a fine stonemason but is currently sick with apoplexy and in need of help. Hannah became Madame Pomeroy's personal assistant. It is hinted she has feelings for Frederick.
  • Frederick is a thirteen-year-old apprentice clockmaker who wishes to work on his own. His father died and his mother left him due to illness when he was young and he spent time in an orphanage before a clockmaker discovered his talent and employed him as an apprentice. He is secretly building an automaton and hopes it will promote him to his own business. He seems to feel nervous around Hannah and possibly has a crush on her.
  • Madame Pomeroy is a large woman who employed Hannah as her personal assistant after Miss Wool lost her temper and yelled at her, thus saving Hannah from being fired. She is quite rich and is thought to be able to communicate with the dead.
  • Yakov is Madame Pomeroy's Russian bodyguard. He is considered her 'golem' and has a gift of telling the future. He owns a gun in the shape of a leaping tiger.
  • Stephano is Giuseppe's abusive padrone.
  • Master Branch is the clockmaker who employed Frederick as an apprentice. He greatly cares for Frederick and sticks up for him.
  • Pietro is a small boy who had trouble making money for Stephano by playing his tin whistle. Giuseppe begins to care for him. He ends up under the care of Reverend Grey.
  • Miss Wool is a woman who is chief of the maids at the hotel. She is after the treasure and shows Hannah no mercy. She is fired at the end by the hotel's manager, Mister Twine, and Hannah is offered her position.

Critical reception[edit]

Publishers Weekly gave The Clockwork Three a starred review, saying 'debut novelist Kirby has assembled all the ingredients for a rousing adventure, which he delivers with rich, transporting prose.'[4] The website Kidsreads also gave the book a positive review, saying 'With plenty of steampunk elements and more than a few hints of violence, The Clockwork Three is, in many ways, as dark and menacing as its hard-edged setting.'[5] Another review came from Deseret News, praising the imagery.[6]Kirkus Reviews was more mixed, calling it 'an interesting concept' but thought the ending was too obvious and the children became less interesting as the story went along.[7]

References[edit]

  1. ^Kirby, Matthew J. (January 25, 2010). 'Release Date'. Kirbside, Matthew J. Kirby's blog. Retrieved November 11, 2010.
  2. ^'Amazon.com:The Clockwork Three'. Amazon.com. Retrieved November 12, 2010.
  3. ^ abPiehl, Norah (October 2010). 'Interview with Matthew J. Kirby'. Kidsreads.com. Retrieved November 7, 2010.
  4. ^'The Clockwork Three Review'. Publishers Weekly. October 2010. Retrieved November 11, 2010.
  5. ^Piehl, Norah. 'Review: The Clockwork Three'. Kidsreads.com. Retrieved November 11, 2010.
  6. ^Harrison, Jessica (September 25, 2010). 'Imaginative 'Clockwork Three' has a classic feel'. Deseret News. Retrieved November 11, 2010.
  7. ^'The Clockwork Three review'. Kirkus Reviews. September 10, 2010. Retrieved January 16, 2011.

External links[edit]

  • The Clockwork Three at the Scholastic website.
  • Kirbside, Matthew J. Kirby's blog
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Clockwork_Three&oldid=935348487'
Home >Bestiary >(Bestiary) By Type >Constructs >Golem >

A vaguely humanoid shape made of metal lurches to life with the grinding whir and frantic ticking of hundreds of gears.

Clockwork Golem CR 12

XP 19,200
N Large construct
Init +1; Sensesdarkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
hp 118 (16d10+30)
Fort +5, Ref +6, Will +5
DR 10/adamantine; Immuneconstruct traits, magic

OFFENSE

Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus grab)
Space 10 ft.; Reach 10 ft.
SpecialAttacks death burst, grind, wall of gears

5e clockwork golem take radiant dmg mod

STATISTICS

Str 27, Dex 12, Con —, Int —, Wis 11, Cha 1
Base Atk +16; CMB +25 (+29 grapple); CMD 36

SPECIAL ABILITIES

Death Burst (Ex)

When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage. The save DC is Constitution-based.

Grind (Ex)

A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.

Immunity to Magic (Ex)

A clockwork golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a clockwork golem, as noted below.

A grease spell cast on the golem causes it to move quickly for 1d6 rounds, as if under the effects of haste.

A rusting grasp spell deals damage to a clockwork golem normally, and makes the golem staggered for 1d6 rounds (no save).

Wall of Gears (Su)

As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem’s AC and immunities remain the same while it is in this form.

5e Clockwork Golem Take Radiant Dmg Mod

Construction

A clockwork golem’s body is made up of hundreds of carefully crafted copper, iron, and silver gears, weighing almost 1,500 pounds, and worth a total of 10,000 gp.

CL 15th; Price 120,000 gp

5e Clockwork Golem Take Radiant Dmg Download

CONSTRUCTION

RequirementsCraft Construct, animate objects, blade barrier, geas/quest, grease, telekinesis; Special creator must be caster level 15th; SkillCraft (clocks) or Craft (locks) DC 20; Cost 65,000 gp

ECOLOGY

Environment any
Organization solitary or gang (2–4)
Treasure none

Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons.

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.