5e Dmg Loot Table D-i

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  2. Dnd 5e Random Loot Table

Dungeon Master Tables. Useful tables for 5E Dungeons and Dragons. Magic Item Table A. Magic Item Table I. D100 Magic Item; 01–05: Defender: 06–10: Hammer. Mar 20, 2013  I'm just curious. How exactly does the loot table work? In over a year of D&D I have read through countless manuals, made countless characters, mutli-classed beyond extreme, successful made a beyond broken Artificer etc. Neither I or anyone in my group has ever figured out how exactly the freaking loot table works! Can anyone help with this?

I have searched and searched for them, but so far had not seen the DMG loot tables anywhere. So, I decided to create the random loot tables myself. If this has already been done, I apologize for duplicating this. I do not have it all completed yet. I have the basic tables from individual and hoard loot of all the different challenge ratings. I only have been able to get Magic Item Tables A through G in. Once I complete, I will upload and share my tables for anyone who wants.
Also, is there a way to get a table result to auto-roll a NdN times on another table? If there is, I would love to know. So far I can only get it to do 1 new roll, which means the DM then has to figure out if there are more rolls to be made and manually roll off the table for the additional rolls.
Also, way down the road, I may add in every magic item as well, but currently I am only adding in the stuff my group finds for their use. There are tons, and I am sure you understand. I will add files once I get the rest of the Magic Item Tables completed.
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Monsters With Treasure

Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.

When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. Treasure can include coins, goods, and items. Creatures can have varying amounts of each, as follows.

Standard

Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature’s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Some creatures have double, triple, or even quadruple standard treasure; in these cases, roll for each type of treasure two, three, or four times.

None

The creature collects no treasure of its own.

Nonstandard

Some creatures have quirks or habits that affect the types of treasure they collect. These creatures use the same treasure tables, but with special adjustments.

Fractional Coins

Roll on the Coins column in the section corresponding to the creature’s Challenge Rating, but divide the result as indicated.

% Goods or Items

The creature has goods or items only some of the time. Before checking for goods or items, roll d% against the given percentage. On a success, make a normal roll on the appropriate Goods or Items column (which may still result in no goods or items).

Dnd 5e Dmg

Double Goods or Items

Roll twice on the appropriate Goods or Items column.

Parenthetical Notes

Some entries for goods or items include notes that limit the types of treasure a creature collects.

When a note includes the word “no,” it means the creature does not collect or cannot keep that thing. If a random roll generates such a result, treat the result as “none” instead.

When a note includes the word “only,” the creature goes out of its way to collect treasure of the indicated type. Treat all results from that column as the indicated type of treasure.

It’s sometimes necessary to reroll until the right sort of item appears.

Using The Treasure Table

Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.

Table: Treasure Values per Encounter
Encounter
Level
Treasure
per Encounter
Encounter
Level
Treasure
per Encounter
1300 gp117,500 gp
2600 gp129,800 gp
3900 gp1313,000 gp
41,200 gp1417,000 gp
51,600 gp1522,000 gp
62,000 gp1628,000 gp
72,600 gp1736,000 gp
83,400 gp1847,000 gp
94,500 gp1961,000 gp
105,800 gp2080,000 gp

On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.

Table: Average Treasure Results
TypeAverage Result
Gem275 gp
Art object1,100 gp
Mundane item350 gp
Minor magic item1,000 gp
Medium magic item10,000 gp
Major magic item40,000 gp
Table: Treasure
Leveld%Coinsd%Goodsd%Items
1st01-1401-9001-71
15-291d6 × 1,000 cp91-951 gem72-951 mundane
30-521d8 × 100 sp96-1001 art96-1001 minor
53-952d8 × 10 gp
96-1001d4 × 10 pp
2nd01-1301-8101-49
14-231d10 × 1,000 cp82-951d3 gems50-851 mundane
24-432d10 × 100 sp96-1001d3 art86-1001 minor
44-954d10 × 10 gp
96-1002d8 × 10 pp
3rd01-1101-7701-49
12-212d10 × 1,000 cp78-951d3 gems50-791d3 mundane
22-414d8 × 100 sp96-1001d3 art80-1001 minor
42-951d4 × 100 gp
96-1001d10 × 10 pp
4th01-1101-7001-42
12-213d10 × 1,000 cp71-951d4 gems43-621d4 mundane
22-414d12 × 1,000 sp96-1001d3 art63-1001 minor
42-951d6 × 100 gp
96-1001d8 × 10 pp
5th01-1001-6001-57
11-191d4 × 10,000 cp61-951d4 gems58-671d4 mundane
20-381d6 × 1,000 sp96-1001d4 art68-1001d3 minor
39-951d8 × 100 gp
96-1001d10 × 10 pp
6th01-1001-5601-54
11-181d6 × 10,000 cp57-921d4 gems55-591d4 mundane
19-371d8 × 1,000 sp93-1001d4 art60-991d3 minor
38-951d10 × 100 gp1001 medium
96-1001d12 × 10 pp
7th01-1101-4801-51
12-181d10 × 10,000 cp49-881d4 gems52-971d3 minor
19-351d12 × 1,000 sp89-1001d4 art98-1001 medium
36-932d6 × 100 gp
94-1003d4 × 10 pp
8th01-1001-4501-48
11-151d12 × 10,000 cp46-851d6 gems49-961d4 minor
16-292d6 × 1,000 sp86-1001d4 art97-1001 medium
30-872d8 × 100 gp
88-1003d6 × 10 pp
9th01-1001-4001-43
11-152d6 × 10,000 cp41-801d8 gems44-911d4 minor
16-292d8 × 1,000 sp81-1001d4 art92-1001 medium
30-855d4 × 100 gp
86-1002d12 × 10 pp
10th01-1001-3501-40
11-242d10 × 1,000 sp36-791d8 gems41-881d4 minor
25-796d4 × 100 gp80-1001d6 art89-991 medium
80-1005d6 × 10 pp1001 major
11th01-0801-2401-31
09-143d10 × 1,000 sp25-741d10 gems32-841d4 minor
15-754d8 × 100 gp75-1001d6 art85-981 medium
76-1004d10 × 10 pp99-1001 major
12th01-0801-1701-27
09-143d12 × 1,000 sp18-701d10 gems28-821d6 minor
15-751d4 × 1,000 gp71-1001d8 art83-971 medium
76-1001d4 × 100 pp98-1001 major
13th01-0801-1101-19
09-751d4 × 1,000 gp12-661d12 gems20-731d6 minor
76-1001d10 × 100 pp67-1001d10 art74-951 medium
96-1001 major
14th01-0801-1101-19
09-751d6 × 1,000 gp12-662d8 gems20-581d6 minor
76-1001d12 × 100 pp67-1002d6 art59-921 medium
93-1001 major
15th01-0301-0901-11
04-741d8 × 1,000 gp10-652d10 gems12-461d10 minor
75-1003d4 × 100 pp66-1002d8 art47-901 medium
91-1001 major
16th01-0301-0701-40
04-741d12 × 1,000 gp08-644d6 gems41-461d10 minor
75-1003d4 × 100 pp65-1002d10 art47-901d3 medium
91-1001 major
17th01-0301-0401-33
04-683d4 × 1,000 gp05-634d8 gems34-831d3 medium
69-1002d10 × 100 pp64-1003d8 art84-1001 major
18th01-0201-0401-24
03-653d6 × 1,000 gp05-543d12 gems25-801d4 medium
66-1005d4 × 100 pp55-1003d10 art81-1001 major
19th01-0201-0301-04
03-653d8 × 1,000 gp04-506d6 gems05-701d4 medium
66-1003d10 × 100 pp51-1006d6 art71-1001 major
20th01-0201-0201-25
03-654d8 × 1,000 gp03-384d10 gems26-651d4 medium
66-1004d10 × 100 pp39-1007d6 art66-1001d3 major

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

LevelMagic Items
21st+1
22nd+2
23rd+4
24th+6
LevelMagic Items
25th+9
26th+12
27th+17
LevelMagic Items
28th+23
29th+31
30th+42
Table: Gems
d%ValueAverageExamples
01-254d4 gp10 gpBanded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26-502d4 × 10 gp50 gpBloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51-704d4 × 10 gp100 gpAmber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71-902d4 × 100 gp500 gpAlexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91-994d4 × 100 gp1,000 gpEmerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
1002d4 × 1,000 gp5,000 gpClearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Table: Art Objects
d%ValueAverageExamples
01-101d10 × 10 gp55 gpSilver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11-253d6 × 10 gp105 gpCloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26-401d6 × 100 gp350 gpLarge well-done wool tapestry; brass mug with jade inlays
41-501d10 × 100 gp550 gpSilver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51-602d6 × 100 gp700 gpCarved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61-703d6 × 100 gp1,050 gpGold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71-804d6 × 100 gp1,400 gpEyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81-855d6 × 100 gp1,750 gpEmbroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86-901d4 × 1,000 gp2,500 gpEmbroidered and bejeweled glove; jeweled anklet; gold music box
91-951d6 × 1,000 gp3,500 gpGolden circlet with four aquamarines; a string of small pink pearls (necklace)
96-992d4 × 1,000 gp5,000 gpJeweled gold crown; jeweled electrum ring
1002d6 × 1,000 gp7,000 gpGold and ruby ring; gold cup set with emeralds
5e Dmg Loot Table D-i
Table: Mundane Items
d%Mundane Item
01-17Alchemical item
01-12Alchemist’s fire (1d4 flasks, 20 gp each)
13-24Acid (2d4 flasks, 10 gp each)
25-36Smokesticks (1d4 sticks, 20 gp each)
37-48Holy water (1d4 flasks, 25 gp each)
49-62Antitoxin (1d4 doses, 50 gp each)
63-74Everburning torch
75-88Tanglefoot bags (1d4 bags, 50 gp each)
89-100Thunderstones (1d4 stones, 30 gp each)
18-50Armor (roll d%: 01-10 = Small, 11-100 = Medium)
01-12Chain shirt (100 gp)
13-18Masterwork studded leather (175 gp)
19-26Breastplate (200 gp)
27-34Banded mail (250 gp)
35-54Half-plate (600 gp)
55-80Full plate (1,500 gp)
81-90Darkwood
01-50Buckler (205 gp)
51-100Shield (257 gp)
91-100Masterwork shield
01-17Buckler (165 gp)
18-40Light wooden shield (153 gp)
41-60Light steel shield (159 gp)
61-83Heavy wooden shield (157 gp)
84-100Heavy steel shield (170 gp)
51-83Weapons
01-50Masterwork common melee weapon
51-70Masterwork uncommon weapon
71-100Masterwork common ranged weapon
84-100Tools and gear
01-03Backpack, empty (2 gp)
04-06Crowbar (2 gp)
07-11Lantern, bullseye (12 gp)
12-16Lock, simple (20 gp)
17-21Lock, average (40 gp)
22-28Lock, good (80 gp)
29-35Lock, superior (150 gp)
36-40Manacles, masterwork (50 gp)
41-43Mirror, small steel (10 gp)
44-46Rope, silk (50 ft.) (10 gp)
47-53Spyglass (1,000 gp)
54-58Artisan’s tools, masterwork (55 gp)
59-63Climber’s kit (80 gp)
64-68Disguise kit (50 gp)
69-73Healer’s kit (50 gp)
74-77Holy symbol, silver (25 gp)
78-81Hourglass (25 gp)
82-88Magnifying glass (100 gp)
89-95Musical instrument, masterwork (100 gp)
96-100Thieves’ tools, masterwork (50 gp)

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Dnd 5e Random Loot Table

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