Theres tons of places to find good strats on this boss, www.wowwiki.com has some great info. FYI, even if you weren't in the zone or even in the party you can still get the loot off of Domo's chest. My guild started giving alts that were at the zone entrance, items from the. Dec 04, 2014 Roll an Adventure Using the 5e Dungeon Master’s Guide — Part I. Posted on December 4. Some tables in the DMG can be re-purposed if you get a little creative. For example, on pages 144-149 you’ll find a number of tables to randomly generate discovered magic items. Let’s just use one to identify the TYPE of artifact.
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1Treasure
1.1Monsters With Treasure
1.1.1Using the Treasure Table
Treasure
Monsters With Treasure
Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.
When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.
Using the Treasure Table
Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.
Table: Treasure Values per Encounter
Encounter Level
Treasure per Encounter
Encounter Level
Treasure per Encounter
1
300 gp
11
7,500 gp
2
600 gp
12
9,800 gp
3
900 gp
13
13,000 gp
4
1,200 gp
14
17,000 gp
5
1,600 gp
15
22,000 gp
6
2,000 gp
16
28,000 gp
7
2,600 gp
17
36,000 gp
8
3,400 gp
18
47,000 gp
9
4,500 gp
19
61,000 gp
10
5,800 gp
20
80,000 gp
On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.
Table: Average Treasure Results
Type
Average Result
Gem
275 gp
Art object
1,100 gp
Mundane item
350 gp
Minor magic item
1,000 gp
Medium magic item
10,000 gp
Major magic item
40,000 gp
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Table: Treasure
Level
d%
Coins
d%
Goods
d%
Items
1st
01–14
—
01–90
—
01–71
—
15–29
1d6 × 1,000 cp
91–95
1 gem
72–95
1 mundane
30–52
1d8 × 100 sp
96–100
1 art
96–100
1 minor
53–95
2d8 × 10 gp
96–100
1d4 × 10 pp
2nd
01–13
—
01–81
—
01–49
—
14–23
1d10 × 1,000 cp
82–95
1d3 gems
50–85
1 mundane
24–43
2d10 × 100 sp
96–100
1d3 art
86–100
1 minor
44–95
4d10 × 10 gp
96–100
2d8 × 10 pp
3rd
01–11
—
01–77
—
01–49
—
12–21
2d10 × 1,000 cp
78–95
1d3 gems
50–79
1d3 mundane
22–41
4d8 × 100 sp
96–100
1d3 art
80–100
1 minor
42–95
1d4 × 100 gp
96–100
1d10 × 10 pp
4th
01–11
—
01–70
—
01–42
—
12–21
3d10 × 1,000 cp
71–95
1d4 gems
43–62
1d4 mundane
22–41
4d12 × 1,000 sp
96–100
1d3 art
63–100
1 minor
42–95
1d6 × 100 gp
96–100
1d8 × 10 pp
5th
01–10
—
01–60
—
01–57
—
11–19
1d4 × 10,000 cp
61–95
1d4 gems
58–67
1d4 mundane
20–38
1d6 × 1,000 sp
96–100
1d4 art
68–100
1d3 minor
39–95
1d8 × 100 gp
96–100
1d10 × 10 pp
6th
01–10
—
01–56
—
01–54
—
11–18
1d6 × 10,000 cp
57–92
1d4 gems
55–59
1d4 mundane
19–37
1d8 × 1,000 sp
93–100
1d4 art
60–99
1d3 minor
38–95
1d10 × 100 gp
100
1 medium
96–100
1d12 × 10 pp
7th
01–11
—
01–48
—
01–51
—
12–18
1d10 × 10,000 cp
49–88
1d4 gems
52–97
1d3 minor
19–35
1d12 × 1,000 sp
89–100
1d4 art
98–100
1 medium
36–93
2d6 × 100 gp
94–100
3d4 × 10 pp
8th
01–10
—
01–45
—
01–48
—
11–15
1d12 × 10,000 cp
46–85
1d6 gems
49–96
1d4 minor
16–29
2d6 × 1,000 sp
86–100
1d4 art
97–100
1 medium
30–87
2d8 × 100 gp
88–100
3d6 × 10 pp
9th
01–10
—
01–40
—
01–43
—
11–15
2d6 × 10,000 cp
41–80
1d8 gems
44–91
1d4 minor
16–29
2d8 × 1,000 sp
81–100
1d4 art
92–100
1 medium
30–85
5d4 × 100 gp
86–100
2d12 × 10 pp
10th
01–10
—
01–35
—
01–40
—
11–24
2d10 × 1,000 sp
36–79
1d8 gems
41–88
1d4 minor
25–79
6d4 × 100 gp
80–100
1d6 art
89–99
1 medium
80–100
5d6 × 10 pp
100
1 major
11th
01–08
—
01–24
—
01–31
—
09–14
3d10 × 1,000 sp
25–74
1d10 gems
32–84
1d4 minor
15–75
4d8 × 100 gp
75–100
1d6 art
85–98
1 medium
76–100
4d10 × 10 pp
99–100
1 major
12th
01–08
—
01–17
—
01–27
—
09–14
3d12 × 1,000 sp
18–70
1d10 gems
28–82
1d6 minor
15–75
1d4 × 1,000 gp
71–100
1d8 art
83–97
1 medium
76–100
1d4 × 100 pp
98–100
1 major
13th
01–08
—
01–11
—
01–19
—
09–75
1d4 × 1,000 gp
12–66
1d12 gems
20–73
1d6 minor
76–100
1d10 × 100 pp
67–100
1d10 art
74–95
1 medium
96–100
1 major
14th
01–08
—
01–11
—
01–19
—
09–75
1d6 × 1,000 gp
12–66
2d8 gems
20–58
1d6 minor
76–100
1d12 × 100 pp
67–100
2d6 art
59–92
1 medium
93–100
1 major
15th
01–03
—
01–09
—
01–11
—
04–74
1d8 × 1,000 gp
10–65
2d10 gems
12–46
1d10 minor
75–100
3d4 × 100 pp
66–100
2d8 art
47–90
1 medium
91–100
1 major
16th
01–03
—
01–07
—
01–40
—
04–74
1d12 × 1,000 gp
08–64
4d6 gems
41–46
1d10 minor
75–100
3d4 × 100 pp
65–100
2d10 art
47–90
1d3 medium
91–100
1 major
17th
01–03
—
01–04
—
01–33
—
04–68
3d4 × 1,000 gp
05–63
4d8 gems
34–83
1d3 medium
69–100
2d10 × 100 pp
64–100
3d8 art
84–100
1 major
18th
01–02
—
01–04
—
01–24
—
03–65
3d6 × 1,000 gp
05–54
3d12 gems
25–80
1d4 medium
66–100
5d4 × 100 pp
55–100
3d10 art
81–100
1 major
19th
01–02
—
01–03
—
01–04
—
03–65
3d8 × 1,000 gp
04–50
6d6 gems
05–70
1d4 medium
66–100
3d10 × 100 pp
51–100
6d6 art
71–100
1 major
20th
01–02
—
01–02
—
01–25
—
03–65
4d8 × 1,000 gp
03–38
4d10 gems
26–65
1d4 medium
66–100
4d10 × 100 pp
39–100
7d6 art
66–100
1d3 major
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
Level
Magic Items
Level
Magic Items
Level
Magic Items
21st
+1
25th
+9
28th
+23
22nd
+2
26th
+12
29th
+31
23rd
+4
27th
+17
30th
+42
24th
+6
Table: Gems
d%
Value
Average
Examples
01–25
4d4 gp
10 gp
Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26–50
2d4 × 10 gp
50 gp
Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51–70
4d4 × 10 gp
100 gp
Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71–90
2d4 × 100 gp
500 gp
Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91–99
4d4 × 100 gp
1,000 gp
Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
100
2d4 × 1,000 gp
5,000 gp
Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Table: Art Objects
d%
Value
Average
Examples
01–10
1d10 × 10 gp
55 gp
Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11–25
3d6 × 10 gp
105 gp
Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26–40
1d6 × 100 gp
350 gp
Large well-done wool tapestry; brass mug with jade inlays
41–50
1d10 × 100 gp
550 gp
Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51–60
2d6 × 100 gp
700 gp
Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61–70
3d6 × 100 gp
1,050 gp
Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71–80
4d6 × 100 gp
1,400 gp
Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81–85
5d6 × 100 gp
1,750 gp
Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86–90
1d4 × 1,000 gp
2,500 gp
Embroidered and bejeweled glove; jeweled anklet; gold music box
91–95
1d6 × 1,000 gp
3,500 gp
Golden circlet with four aquamarines; a string of small pink pearls (necklace)
96–99
2d4 × 1,000 gp
5,000 gp
Jeweled gold crown; jeweled electrum ring
100
2d6 × 1,000 gp
7,000 gp
Gold and ruby ring; gold cup set with emeralds
Table: Mundane Items
d%
Item Type
d%
Mundane Item
01–17
Alchemical item
01–12
Alchemist’s fire (1d4 flasks, 20 gp each)
13–24
Acid (2d4 flasks, 10 gp each)
25–36
Smokesticks (1d4 sticks, 20 gp each)
37–48
Holy water (1d4 flasks, 25 gp each)
49–62
Antitoxin (1d4 doses, 50 gp each)
63–74
Everburning torch
75–88
Tanglefoot bags (1d4 bags, 50 gp each)
89–100
Thunderstones (1d4 stones, 30 gp each)
18–50
Armor (roll d%: 01–10=Small, 11–100=Medium)
01–12
Chain shirt (100 gp)
13–18
Masterwork studded leather (175 gp)
19–26
Breastplate (200 gp)
27–34
Banded mail (250 gp)
35–54
Half-plate (600 gp)
55–80
Full plate (1,500 gp)
81–90
Darkwood
01–50
Buckler (205 gp)
51–100
Shield (257 gp)
91–100
Masterwork shield
01–17
Buckler (165 gp)
18–40
Light wooden shield (153 gp)
41–60
Light steel shield (159 gp)
61–83
Heavy wooden shield (157 gp)
84–100
Heavy steel shield (170 gp)
51–83
Weapons
01–50
Masterwork common melee weapon
51–70
Masterwork uncommon weapon
71–100
Masterwork common ranged weapon
84–100
Tools and gear
01–03
Backpack, empty (2 gp)
04–06
Crowbar (2 gp)
07–11
Lantern, bullseye (12 gp)
12–16
Lock, simple (20 gp)
17–21
Lock, average (40 gp)
22–28
Lock, good (80 gp)
29–35
Lock, superior (150 gp)
36–40
Manacles, masterwork (50 gp)
41–43
Mirror, small steel (10 gp)
44–46
Rope, silk (50 ft.) (10 gp)
47–53
Spyglass (1,000 gp)
54–58
Artisan’s tools, masterwork (55 gp)
59–63
Climber’s kit (80 gp)
64–68
Disguise kit (50 gp)
69–73
Healer’s kit (50 gp)
74–77
Holy symbol, silver (25 gp)
78–81
Hourglass (25 gp)
82–88
Magnifying glass (100 gp)
89–95
Musical instrument, masterwork (100 gp)
96–100
Thieves’ tools, masterwork (50 gp)
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