Treasure Points Dnd Dmg Table

You might be curious: if you use the treasure tables in the 5e DMG, how rich will the characters be? This becomes important if you want to do things like give characters XP for GP found.

  1. Dnd Treasure Log
  2. Dnd Treasure Ideas

Here’s the breakdown: for each tier (a band of 4-6 levels) I’ve written a script which presents the average monetary treasure and provides a sample roll on the treasure table. (I’m using ~ as shorthand for “on average” here.)

What we see here is that, for each tier, average hoard value is multiplied by 10. At first glance, this seems like a problem. This is not granular at all, and treasure values don’t change for 6 levels at a time?? A closer look reveals that it might work quite well. The treasure quantity is tied to the monster’s level, not the PC’s level. If PCs take on monsters of varying but surmountable difficulties, they will naturally fight steadily increasing numbers of higher-tier monsters as they level up. For instance, if you imagine a group who fights monsters of their level +1d6-2, these big steps turn naturally into a nice curve. Not only it is a smooth average, it’s one with extremely varied rewards. That means that there’s lots of the “wow! I’m rich!” moments that make slot machines so popular.

Dnd
  • On page 288-289 of the DMG, there is a 'Variant: Spell Points' rule. Below are the best summary paragraphs of the system: In this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don't require slots and therefore don't require spell.
  • Jun 07, 2015  I have searched and searched for them, but so far had not seen the DMG loot tables anywhere. So, I decided to create the random loot tables myself. If this has already been done, I apologize for duplicating this. I do not have it all completed yet. I have the basic tables from individual and hoard loot of all the different challenge ratings. I only have been able to get Magic Item Tables A.

Knowing how much money characters are “expected” to earn helps us gauge a lot of things about the economy. For me, the most important questions are a) when can characters afford domains? and b) can I give out 1 XP per 1 GP and ignore monster XP?

Jan 22, 2019 Bookmark this page for quick and easy reference. Magic Item Table A. Magic Item Table B. Potion of greater healing (Potion, uncommon) 8 TCPs 8 TCPs or Continue reading 'D&D Adventurers League: Treasure Checkpoint Costs for ‘Table B Magic Items’'.

When will the players be afford to buy castles? Because of 1e tradition, I want people to be able to afford domains at around level 10, so I might price them at a few tens of thousands of GP. At that price, a tenth-level party, which will probably have picked up a few third-tier hoards, will be able to start affording them.

Dnd treasure charts

What about 1 GP = 1 XP? There’s no rules for that in the DMG, and you want to have some way to match GP to XP to figure out how long it will take to level. At straight GP to XP, are we looking at a full campaign taking, like, a few weeks or a few decades?

Well, according to the “standard” expectations of treasure hordes found per career, a 20th-level party will have discovered about 3 million GP, at a rate of about 3 treasure hordes per character level. It takes 255,000 XP to get to level 20, so that hoard is enough for about 8 characters to get to level 20. That means that, at level 20, GP=XP is in the right ballpark, but a little high.

How does 1 GP=1 XP fare at lower levels? It takes 300 XP to get to level 2, which means that the party has to find 1 tier-1 treasure hoard per character. That will take a while, considering that level 1 is supposed to be a training level. Tier-one treasures will generally net about 100 XP for each character in a four-person party, which makes advancement pretty slow. Tier-two treasures (monster level 5+) provide 1000 XP each, and become necessary for advancement at around character level 3. Tier-three treasures (monster level 11+) provide 10k XP each, and characters of level 6+ really need one or more tier-three treasure in order to advance in level. High-level characters need four or five such finds, which means that high levels take a lot more time to accrue. No one needs a tier-4 treasure (level 17+): its 100k XP would take a party of 17th-level characters to level 20 in one shot (assuming you could gain more than 1 level per treasure).

In short, the treasure expectations almost-but-not-quite work for 1XP=1GP. For that trick, the treasure finds really do need to be a little more regular. Here’s the fix I propose:

Whenever a monster is in the top half of a tier (levels 3-4, 8-10, 14-16) double the monetary treasure. This eases the speed bumps that slow down character advancement at certain points.

Ignore tier-four treasures. A steady diet of doubled tier-three treasures will allow high-level characters to advance after every two hoards (or once after a dragon hoard). A tier-four treasure of 300,000 GP might be fun but it is not necessary for character advancement.

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  • 1Treasure
    • 1.1Monsters With Treasure
      • 1.1.1Using the Treasure Table

Treasure

Monsters With Treasure

Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.

When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.

Using the Treasure Table

Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.

Table: Treasure Values per Encounter
Encounter LevelTreasure per EncounterEncounter LevelTreasure per Encounter
1300 gp117,500 gp
2600 gp129,800 gp
3900 gp1313,000 gp
41,200 gp1417,000 gp
51,600 gp1522,000 gp
62,000 gp1628,000 gp
72,600 gp1736,000 gp
83,400 gp1847,000 gp
94,500 gp1961,000 gp
105,800 gp2080,000 gp

On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.

Table: Average Treasure Results
TypeAverage Result
Gem275 gp
Art object1,100 gp
Mundane item350 gp
Minor magic item1,000 gp
Medium magic item10,000 gp
Major magic item40,000 gp
Table: Treasure
Leveld%Coinsd%Goodsd%Items
1st01–1401–9001–71
15–291d6 × 1,000 cp91–951 gem72–951 mundane
30–521d8 × 100 sp96–1001 art96–1001 minor
53–952d8 × 10 gp
96–1001d4 × 10 pp
2nd01–1301–8101–49
14–231d10 × 1,000 cp82–951d3 gems50–851 mundane
24–432d10 × 100 sp96–1001d3 art86–1001 minor
44–954d10 × 10 gp
96–1002d8 × 10 pp
3rd01–1101–7701–49
12–212d10 × 1,000 cp78–951d3 gems50–791d3 mundane
22–414d8 × 100 sp96–1001d3 art80–1001 minor
42–951d4 × 100 gp
96–1001d10 × 10 pp
4th01–1101–7001–42
12–213d10 × 1,000 cp71–951d4 gems43–621d4 mundane
22–414d12 × 1,000 sp96–1001d3 art63–1001 minor
42–951d6 × 100 gp
96–1001d8 × 10 pp
5th01–1001–6001–57
11–191d4 × 10,000 cp61–951d4 gems58–671d4 mundane
20–381d6 × 1,000 sp96–1001d4 art68–1001d3 minor
39–951d8 × 100 gp
96–1001d10 × 10 pp
6th01–1001–5601–54
11–181d6 × 10,000 cp57–921d4 gems55–591d4 mundane
19–371d8 × 1,000 sp93–1001d4 art60–991d3 minor
38–951d10 × 100 gp1001 medium
96–1001d12 × 10 pp
7th01–1101–4801–51
12–181d10 × 10,000 cp49–881d4 gems52–971d3 minor
19–351d12 × 1,000 sp89–1001d4 art98–1001 medium
36–932d6 × 100 gp
94–1003d4 × 10 pp
8th01–1001–4501–48
11–151d12 × 10,000 cp46–851d6 gems49–961d4 minor
16–292d6 × 1,000 sp86–1001d4 art97–1001 medium
30–872d8 × 100 gp
88–1003d6 × 10 pp
9th01–1001–4001–43
11–152d6 × 10,000 cp41–801d8 gems44–911d4 minor
16–292d8 × 1,000 sp81–1001d4 art92–1001 medium
30–855d4 × 100 gp
86–1002d12 × 10 pp
10th01–1001–3501–40
11–242d10 × 1,000 sp36–791d8 gems41–881d4 minor
25–796d4 × 100 gp80–1001d6 art89–991 medium
80–1005d6 × 10 pp1001 major
11th01–0801–2401–31
09–143d10 × 1,000 sp25–741d10 gems32–841d4 minor
15–754d8 × 100 gp75–1001d6 art85–981 medium
76–1004d10 × 10 pp99–1001 major
12th01–0801–1701–27
09–143d12 × 1,000 sp18–701d10 gems28–821d6 minor
15–751d4 × 1,000 gp71–1001d8 art83–971 medium
76–1001d4 × 100 pp98–1001 major
13th01–0801–1101–19
09–751d4 × 1,000 gp12–661d12 gems20–731d6 minor
76–1001d10 × 100 pp67–1001d10 art74–951 medium
96–1001 major
14th01–0801–1101–19
09–751d6 × 1,000 gp12–662d8 gems20–581d6 minor
76–1001d12 × 100 pp67–1002d6 art59–921 medium
93–1001 major
15th01–0301–0901–11
04–741d8 × 1,000 gp10–652d10 gems12–461d10 minor
75–1003d4 × 100 pp66–1002d8 art47–901 medium
91–1001 major
16th01–0301–0701–40
04–741d12 × 1,000 gp08–644d6 gems41–461d10 minor
75–1003d4 × 100 pp65–1002d10 art47–901d3 medium
91–1001 major
17th01–0301–0401–33
04–683d4 × 1,000 gp05–634d8 gems34–831d3 medium
69–1002d10 × 100 pp64–1003d8 art84–1001 major
18th01–0201–0401–24
03–653d6 × 1,000 gp05–543d12 gems25–801d4 medium
66–1005d4 × 100 pp55–1003d10 art81–1001 major
19th01–0201–0301–04
03–653d8 × 1,000 gp04–506d6 gems05–701d4 medium
66–1003d10 × 100 pp51–1006d6 art71–1001 major
20th01–0201–0201–25
03–654d8 × 1,000 gp03–384d10 gems26–651d4 medium
66–1004d10 × 100 pp39–1007d6 art66–1001d3 major
Treasure Points Dnd Dmg Table

Dnd Treasure Log

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

LevelMagic ItemsLevelMagic ItemsLevelMagic Items
21st+125th+928th+23
22nd+226th+1229th+31
23rd+427th+1730th+42
24th+6
Table: Gems
d%ValueAverageExamples
01–254d4 gp10 gpBanded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26–502d4 × 10 gp50 gpBloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51–704d4 × 10 gp100 gpAmber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71–902d4 × 100 gp500 gpAlexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91–994d4 × 100 gp1,000 gpEmerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
1002d4 × 1,000 gp5,000 gpClearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Table: Art Objects
d%ValueAverageExamples
01–101d10 × 10 gp55 gpSilver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11–253d6 × 10 gp105 gpCloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26–401d6 × 100 gp350 gpLarge well-done wool tapestry; brass mug with jade inlays
41–501d10 × 100 gp550 gpSilver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51–602d6 × 100 gp700 gpCarved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61–703d6 × 100 gp1,050 gpGold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71–804d6 × 100 gp1,400 gpEyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81–855d6 × 100 gp1,750 gpEmbroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86–901d4 × 1,000 gp2,500 gpEmbroidered and bejeweled glove; jeweled anklet; gold music box
91–951d6 × 1,000 gp3,500 gpGolden circlet with four aquamarines; a string of small pink pearls (necklace)
96–992d4 × 1,000 gp5,000 gpJeweled gold crown; jeweled electrum ring
1002d6 × 1,000 gp7,000 gpGold and ruby ring; gold cup set with emeralds
Table: Mundane Items
d%Item Type
d%Mundane Item
01–17Alchemical item
01–12Alchemist’s fire (1d4 flasks, 20 gp each)
13–24Acid (2d4 flasks, 10 gp each)
25–36Smokesticks (1d4 sticks, 20 gp each)
37–48Holy water (1d4 flasks, 25 gp each)
49–62Antitoxin (1d4 doses, 50 gp each)
63–74Everburning torch
75–88Tanglefoot bags (1d4 bags, 50 gp each)
89–100Thunderstones (1d4 stones, 30 gp each)
18–50Armor (roll d%: 01–10=Small, 11–100=Medium)
01–12Chain shirt (100 gp)
13–18Masterwork studded leather (175 gp)
19–26Breastplate (200 gp)
27–34Banded mail (250 gp)
35–54Half-plate (600 gp)
55–80Full plate (1,500 gp)
81–90Darkwood
01–50Buckler (205 gp)
51–100Shield (257 gp)
91–100Masterwork shield
01–17Buckler (165 gp)
18–40Light wooden shield (153 gp)
41–60Light steel shield (159 gp)
61–83Heavy wooden shield (157 gp)
84–100Heavy steel shield (170 gp)
51–83Weapons
01–50Masterwork common melee weapon
51–70Masterwork uncommon weapon
71–100Masterwork common ranged weapon
84–100Tools and gear
01–03Backpack, empty (2 gp)
04–06Crowbar (2 gp)
07–11Lantern, bullseye (12 gp)
12–16Lock, simple (20 gp)
17–21Lock, average (40 gp)
22–28Lock, good (80 gp)
29–35Lock, superior (150 gp)
36–40Manacles, masterwork (50 gp)
41–43Mirror, small steel (10 gp)
44–46Rope, silk (50 ft.) (10 gp)
47–53Spyglass (1,000 gp)
54–58Artisan’s tools, masterwork (55 gp)
59–63Climber’s kit (80 gp)
64–68Disguise kit (50 gp)
69–73Healer’s kit (50 gp)
74–77Holy symbol, silver (25 gp)
78–81Hourglass (25 gp)
82–88Magnifying glass (100 gp)
89–95Musical instrument, masterwork (100 gp)
96–100Thieves’ tools, masterwork (50 gp)

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Dnd Treasure Ideas

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