D3 Enchant Guide Barbarian Dmg Or Vitality
+Skill Damage refers to item modifiers that boost the damage of specific skills, usually by 10-15% (at level 70). Many different armor slots have 4-6 skills they can boost, and these are selected randomly like any other primary affix. Enchant must be cast directly on the recipient. This skill is largely a novelty or support skill for most Sorceresses, though some few variants specialize in it. The benefit to minions is considerable, which can make it worthwhile for a Sorceress to carry an Orb with +enchant on it. When added to her usual +skills modifiers, this can be worth. Nov 04, 2007 The Chaos Barbarian By 312 Table of Contents I - Introduction II - Gears III - Stats IV - Skills V - Strategies I. Introduction This guide is made for a Berserking Chaos Sanctuary Clearing Barbarian. This is the prime build for getting a barb to 99, easily being able to kill diablo nihlathak and baal every single run.
Diablo 3's Patch 2.6.4 brought significant changes to Raekor's Set bonus damage which now increases the damage of Fury spenders by up to an astounding 27500%! This is one of the highest damage bonuses out of all Diablo 3 sets, and on top of that, it's one that can be easily reached within a matter of seconds and selected Fury Spenders can be spammed with the set's full benefit.
This is currently the best Barbarian Build for Season 16 and Patch 2.6.4, which is apparently slightly better than Charge Barb based on the Immortal King's and Raekor sets combined. I guess we will have to see over the course of the Season how it ends up.
To check the full list of our Best Diablo 3 builds visit: The Best Diablo 3 builds by Odealo
Table of contents
- General information
- Recommended items
- Recommended skills
General information
The entire build is based on The Legacy of Raekor set which provides the following bonuses:
- Furious Charge refunds a charge if it only hits one enemy (2/6 pieces)
- Furious Charge gains the effect of every rune and deals 1000% increased damage (4/6 pieces)
- Every cast of Furious Charge grants a stacking effect that increases the damage of the next Fury-spending attack by 5500% per stack. Every cast of a Fury-spending attack consumes up to 5 stacks (6/6 pieces)
The Legacy of Raekor is a truly fitting set for a Barbarian. It's fully oriented on raw DPS, and unlike the majority of sets in Diablo 3, it grants no defensive bonuses. Luckily, Barbarian class offers various items and defensive skills that are more than enough when pushing High-level Greater Rifts.
The gameplay mechanics for HotA Raekor are rather simple, but spamming skills mindlessly will not bring you good results (yes, for some builds it does :) ). First of all, you need to accumulate stacks for the 6 piece bonus, by Charging into enemies with your Furious Charge. After you have 5 Stacks ready, you should use your Hammer of the Ancients for maximum damage. You can lower the stack count versus thrash, as you won't need the entire bonus ready for weaker enemies, but that heavily depends on your current gear, Paragon level, and the difficulty level you are playing currently (or the Tier of Greater Rift). You should adjust it for maximum clear speed.
D3 Enchant Guide Barbarian Dmg Or Vitality Center
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Recommended items
Equipment | |
Head - Raekor's Will Stat priorities: 1) Critical Hit Chance 2) Strength 3) Increased HotA damage 4) Vitality (if you can't roll HotA damage) 5) Secondary res. Socket: | |
Chest - Raekor's Heart Stat priorities: 1) Strength 2) Vitality 3) All elemental resistances 4) Reduced damage from elites/Secondary res. Sockets: (replace with Rubys if you feel comfortable with having less all res.) | |
Pants - Raekor's Breeches Stat priorities: 1) Strength 2) Vitality 3) All elemental resistances Sockets: (replace with Rubys if you feel comfortable with having less all res.) | |
Gloves- Raekor's Breeches Stat priorities: 1) Strength 2) Critical Hit Chance 3) Critical Hit Damage 4) Area damage% / Vitality 5) Attack speed 6) Secondary res. | |
Boots - Raekor's Striders Stat priorities: 1) Strength 2) Vitality 3) All elemental resistances 4) Increased HotA damage | |
Pauldrons - Raekor's Burden | |
Bracers - Bracers of the First Men Stat priorities: 1) Critical Hit Chance 2) Fire damage% 3) Strength 4) Life on Hit 5) Vitality 6) Secondary res. Special power: Hammer of the Ancients attacks 50% faster and deals 375-500% increased damage | |
Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Fire damage% 5) Strength (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Area damage% 5) Strength 6) Vitality (Part of the Endless Walk set) | |
Ring - Convention of Elements | |
Belt - Pride of Cassius Stat priorities: 1) Strength 2) Vitality 3) All elemental resistances 4) Life gained per Fury spent 5) Life% Special power: Increases the duration of Ignore Pain by 4–6 seconds | |
Weapon 1/2 - Little Rogue Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Strength 5) Attack speed% Sockets: (Part of the Istvan's Paired blades set) Set bonuses:
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Weapon 1/2 - The Slanderer Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Strength 5) Attack speed% Sockets: (Part of the Istvan's Paired blades set) | |
Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) | |
Chest - Aquila Cuirass Stat priorities: 1) Strength 2) Vitality 3) All Elemental Resistances 4) Reduced damage from elites Sockets: (replace with Rubys if you feel comfortable with having less all res.) Special power: While above 90–95% of primary resource, all damage taken is reduced by 50% | |
Kanai Cube powers | |
The Gavel of Judgement Hammer of the Ancients deals 600–800% increased damage and returns 25 Fury if it hits 3 or fewer enemies | |
Magefist Fire skills deal 15–20% more damage. | |
Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 60–80% reduced damage for 8 seconds | |
Legendary Gems | |
Bane of the Trapped
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Bane of the Stricken
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Esoteric's Alteration
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Recommended skills
Active Skills | |
Hammer of the Ancients | |
Furious Charge Rush forward, knocking back and dealing 600% damage as Physical Battering Ram Damage type changes to Fire and the damage is increased to 1050% Core ability in every Raekor build. It used to transition fast between groups of monsters, as well as generate charges for the 6 piece Set bonus | |
Wrath of the Berserker Enter a berserker rage which raises the following attributes for 20 seconds: Critical Hit Chance, Attack Speed, Dodge Chance, and Movement Speed Insanity Increases damage dealt by an additional 50% Your core utility ability. It grants terrific bonus damage and damage reduction. Should be used against Bosses and tougher packs of monsters. | |
Threatening Shout Shout, reducing damage done by nearby enemies by 20% for 15 seconds Demoralize Affected enemies become taunted by the Barbarian Good defensive utility skill. It reduces monster's damage and makes it easier to group them up for your big hit with Hammer of the Ancients | |
Battle Rage Enter a rage which increases Player's damage by 10% and Critical Hit Chance by 3%. The buff lasts 120 seconds Bloodshed Deal 20% damage of your recent critical hits to enemies within 20 yards radius every second Battle Rage provides very high bonus damage and should be up all the time | |
Ignore Pain Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds Ignorance is Bliss While under the effect of Ignore Pain, you will be healed for every point of Fury spent Mandatory defensive skill for this build. It grants a very high defensive bonus which is critical when playing Raekor's set | |
Passive Skills | |
Ruthless You deal 40% extra damage to enemies below 30% Life | |
Brawler Increases your damage by 20% if there are at least three enemies within 12 yards | |
Boon of Bul-Kathos
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Berserker Rage You deal 25% extra damage while near maximum Fury (approximately 95% and up) |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how we could improve this build, or if you believe the Immortal King's Hammer of the Ancients Barbarian is not suitable for this title please let us know in the comments below.
Pictures used in this article are the intellectual property of Blizzard Entertainment.
Diablo 3 Barbarian vs Monk Tanking Analysis by Endgame
In Diablo III, two classes are standing out as the ‘go to’ classes for tanking groups of mobs in a party situation.
As such, let’s take a close look at the Slow Time and Diamond Skin mechanics of the Wizard and how they will impact tanking, and compare them to the cookie-cutter Gargantuan tank build of the Witch Doctor!
(Pause)
D3 Enchant Guide Barbarian Dmg Or Vitality Build
Don’t go, I was only kidding!
(Still here?)
Okay, let’s take an ability by ability look at the Barb and Monk and see what to expect for those whose noble job it is to get punched in the head for the sake of their group.
This post will focus on actual damage mitigation. Stuns and knockbacks aren’t as useful situation to situation, so they won’t be addressed. If you’d like them added in feel free to let your thoughts be known, however!
Ability by Ability (* = Rune perk)
Generators
Barbarian
Frenzy 8% Life Regen on Kill*
Monk
Fists of Thunder 16% Dodge for 2 seconds*
Deadly Reach 50% Armor for 4 seconds*
Crippling Wave 20% Attack Speed Debuff, 20% Damage Reduction Debuff*
Secondary
Barbarian
Rend 9% Life Leech*
Whirlwind 1% Life Regen on Crit*
Monk
Tempest Rush 25% Damage Reduction* or a 20% Damage Reduction Debuff*
Defensive
Barbarian
Leap Movement Utility, +300% Armor for 4 seconds* 16 yard Enemy Collection*
Sprint Movement Utility, 12% Dodge* or boost Group Movement for 3 seconds*
Ignore Pain 65% Dmg Red for 6-7* Seconds, 20% Life Drain on attacks, Buff Allies, Dmg Reflection
Monk
Blinding Flash 30-60*% Elite Miss Chance, 25% Confusion chance
Breath of Heaven 6-7 or 8-9k* Heal, or 1.5 second Fear
Serenity 3-4* Second Immunity, 6-7k Heal*, Ally Buff*, Dmg Reflect*, Projectile Reflect*
Inner Sanctuary 5-7* Second Root(In Reverse), 7k Heal*, 35% Dmg Reduction*
Technique/Might
Barbarian
Ancient Spear Pull 1-3* mobs for Mob Collection, 60% Life Leech*
Revenge 5-8*% Life Regen per Enemy
Furious Charge Movement Utility, and 8% Life Regen per Enemy struck*
Overpower Melee Reflect* or 8% Life per Enemy Struck*
Monk
Dashing Strike Movement Utility, 20% Dodge for 3 seconds*
Tactics/Focus
Barbarian
Weapon Throw 20% Confusion Chance*
Threatening Shout 20% Damage Reduction Debuff, 15% Attack Speed Debuff* Taunt*, 35% Fear
Battle Rage 5% Additional Health Globes
War Cry 20-40*% Armor, +10% Max Life and 310 Life Regen/sec*, 15% Dodge*, 50% Resistances Buff
Monk
Cyclone Strike 24-34* yard Pull, 35% Fear*, 20% Dodge*, 1240 Heal to You and Allies*
Seven Sided Strike Movement Utility, Teleport*
Mystic Ally +10% Max Life, Minion Taunt
Rage/Mantras
Barbarian
Wrath of the Berserker +20-60*% Dodge, +20% Movement Speed, Added Duration*
Monk
Mantra of Evasion 15% Dodge, 20% Armor*, 5% Movement*, -20% Snare Duration*
Mantra of Retribution 40-60*% Melee and Projectile* Damage Reflect,
Mantra of Healing 310-620* Healing/second, +10% Max Vitality*, 20% Damage Resistance*
Mantra of Conviction 10% Damage Reduction Debuff, Chance for 300 Heal on Melee*
Passives
Barbarian
25% Health Gloves and 100% Heal from them,
Armor increased by 100% of Vitality,
+1% Life Regen/sec when Shouted,
3% Life Leech,
25% Armor and 50% Thorn Damage,
50% Damage Reduction when below 20% Life,
20% Impair Reduction and chance of 15% Life Regen on Stun
Monk
25% Damage Reduction Debuff,
15% Dodge when Dual Wielding,
62 Health Regen per Spirit Spent,
1 point Armor per Dexterity,
Dodge increased by 30% of your Crit,
75% Damage Reduction when Stun/Charm/Feared,
Resistance to all elements equal to highest resistance,
Restored to 35% Life on Fatal Hit.
Writer’s Opinion:
Barbarians will thrive in pack tanking, where Revenge will proc endlessly and heal back the damage sustained. Less options available for bosses, where fewer targets means smaller heals.
Monks won’t have the armor and constant healing Barbarians do, but better mobility and Healing independent of dealing damage are big strengths.
I believe that the first Inferno clear that utilizes a Tanking strategy will rely on a Monk – but ultimately more clears will be done – and done faster – with Barbarians
BUILDS
(Including Source if Possible)
Barbarian
http://us.battle.net/d3/en/calculator/barbarian#bcXRVk!bVU!ZZabca
Cleave and Rend, with Ignore Pain and Revenge. Armor, Armor, and more Armor.
Monk
http://us.battle.net/d3/en/calculator/monk#WcXgdh!ZYU!ZYZaca
Crippling Wave, Tons of Mobility and 2 Big Heals.