Random Dungeon Generator In The Back Of The 1e Dmg

Dec 04, 2014  Roll an Adventure Using the 5e Dungeon Master’s Guide — Part I Posted on December 4, 2014 by James Floyd Kelly. 13 Comments Earlier this week, I wrote about the newly released 5th edition Dungeon Master’s Guide and how much I had enjoyed reading through it and uncovering some great tools for creating custom campaigns and adventures.

  1. Random Dungeon Generator In The Back Of The 1e Dmg 2017
  2. Random Dungeon Generator In The Back Of The 1e Dmg Game

1E Advanced Dungeons & Dragon Treasure Generator

Need to generate some treasure for 1E Advanced Dungeons and Dragons? Now you can quickly and easily. Simply select the treasure type you need and the number of times you need it. Press the Generate button and the results will appear below the form. You can shift the treasure class at anytime and continue generating results as needed.

Treasure Type: Count: Verbose Gems:
Random dungeon generator in the back of the 1e dmg 2017

Notes and Variations:

  • Uses the tables from Unearthed Arcana from 1st Edition Advanced Dungeons and Dragons
  • Count is the number of times the generation is repeated. Max value of 100.
  • Verbose gems will generate type information for gems and jewelry.

Random Dungeon Generator In The Back Of The 1e Dmg 2017

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Random Dungeon Generator In The Back Of The 1e Dmg Game

The AD&D 1E has a bunch of random tables in Appendix A to randomly generate your own dungeon. I've been playing with it lately, doing some solo stuff. It's very slow going, and how to use them isn't well explained in the section, at all. Really, it's more of a poorly designed flowchart full of random rolls then a chapter on random dungeon creation.
At any rate, I've been poking around the blogosphere, and the main complaints about the system seem to be in four flavors:
1) People that don't get old school play. So they complain about the dungeons being too complex and unlinear, while not having enough encounters and stuff. I'm not worried about that.
2) It doesn't do it quite the way that the author likes to design their dungeons, so they tweak it a bit. I'm not too worried about that either.
3) It doesn't give out enough magic items.
4) Too many slanted hallways (45° hallways and such).
Anything you want to add to the list or talk about in regard to the tables? Anything you'd change or tweak?
I'm asking, because it's just too tedious and time consuming to roll up the dungeons to be very enjoyable while at home. And there's no way to do it at work, which is where I really want to be able to work on these (I have a lot of downtime at work - I can screw with stuff like this while still getting my work done). So I'm in the process of streamlining things by putting it all into a spreadsheet, so I can just hit refresh, and have all the results 'rolled' for me at once.